AI 360 Loop

The first wave of AI in game development consisted of individual tools: generate an image, write code, produce a motion. Now the next phase begins. The tools connect into complete production pipelines.
Notes from the show floor — the big trends, the small signals.
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The first wave of AI in game development consisted of individual tools: generate an image, write code, produce a motion. Now the next phase begins. The tools connect into complete production pipelines.

NVIDIA is showing with Aniimo how concrete AI in gameplay can actually get. Starting in 2027, players should be able to talk freely to their creatures, teach them skills, and give them tasks.

The worldwide hit RollerCoaster Tycoon was born at a time when developer teams were still small and games were often personal author-products. At the core of the first version stood essentially a single developer who designed and coded his idea over two years.

Crazy Moe is showing how browser gaming can move beyond the classic portal. Players discover and start games instantly — without downloads, across smartphones, tablets, and computers.

While the established names at gamescom are showcasing their next brands and sequels, a different movement is emerging away from the big stages. Small studios and solo developers have long recognized — and are already demonstrating — that AI gives them capabilities which used to require large teams, considerable time, and matching budgets.