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4 posts tagged with "Industry"

Notes and takes on the wider games and creator-economy landscape.

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AI 360 Loop

360 AI — from wireframe to animation to finished figure

The first wave of AI in game development consisted of individual tools: generate an image, write code, produce a motion. Now the next phase begins. The tools connect into complete production pipelines.

When the UI Disappears

AI Level — a player talking to their creature

NVIDIA is showing with Aniimo how concrete AI in gameplay can actually get. Starting in 2027, players should be able to talk freely to their creatures, teach them skills, and give them tasks.

Rollercoasting Back to the Roots

Level 07 — two developers, one loop

The worldwide hit RollerCoaster Tycoon was born at a time when developer teams were still small and games were often personal author-products. At the core of the first version stood essentially a single developer who designed and coded his idea over two years.

Sleeping Giants?

Level 01 — where the small ones enter

While the established names at gamescom are showcasing their next brands and sequels, a different movement is emerging away from the big stages. Small studios and solo developers have long recognized — and are already demonstrating — that AI gives them capabilities which used to require large teams, considerable time, and matching budgets.